- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
// Copyright 2009-2021 Intel Corporation
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#include "sse.h"
|
|
|
|
namespace embree
|
|
{
|
|
const __m128 mm_lookupmask_ps[16] = {
|
|
_mm_castsi128_ps(_mm_set_epi32( 0, 0, 0, 0)),
|
|
_mm_castsi128_ps(_mm_set_epi32( 0, 0, 0,-1)),
|
|
_mm_castsi128_ps(_mm_set_epi32( 0, 0,-1, 0)),
|
|
_mm_castsi128_ps(_mm_set_epi32( 0, 0,-1,-1)),
|
|
_mm_castsi128_ps(_mm_set_epi32( 0,-1, 0, 0)),
|
|
_mm_castsi128_ps(_mm_set_epi32( 0,-1, 0,-1)),
|
|
_mm_castsi128_ps(_mm_set_epi32( 0,-1,-1, 0)),
|
|
_mm_castsi128_ps(_mm_set_epi32( 0,-1,-1,-1)),
|
|
_mm_castsi128_ps(_mm_set_epi32(-1, 0, 0, 0)),
|
|
_mm_castsi128_ps(_mm_set_epi32(-1, 0, 0,-1)),
|
|
_mm_castsi128_ps(_mm_set_epi32(-1, 0,-1, 0)),
|
|
_mm_castsi128_ps(_mm_set_epi32(-1, 0,-1,-1)),
|
|
_mm_castsi128_ps(_mm_set_epi32(-1,-1, 0, 0)),
|
|
_mm_castsi128_ps(_mm_set_epi32(-1,-1, 0,-1)),
|
|
_mm_castsi128_ps(_mm_set_epi32(-1,-1,-1, 0)),
|
|
_mm_castsi128_ps(_mm_set_epi32(-1,-1,-1,-1))
|
|
};
|
|
|
|
const __m128d mm_lookupmask_pd[4] = {
|
|
_mm_castsi128_pd(_mm_set_epi32( 0, 0, 0, 0)),
|
|
_mm_castsi128_pd(_mm_set_epi32( 0, 0,-1,-1)),
|
|
_mm_castsi128_pd(_mm_set_epi32(-1,-1, 0, 0)),
|
|
_mm_castsi128_pd(_mm_set_epi32(-1,-1,-1,-1))
|
|
};
|
|
|
|
}
|