AeThex-Engine-Core/engine/thirdparty/embree/common/simd/sse.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

34 lines
1.2 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "sse.h"
namespace embree
{
const __m128 mm_lookupmask_ps[16] = {
_mm_castsi128_ps(_mm_set_epi32( 0, 0, 0, 0)),
_mm_castsi128_ps(_mm_set_epi32( 0, 0, 0,-1)),
_mm_castsi128_ps(_mm_set_epi32( 0, 0,-1, 0)),
_mm_castsi128_ps(_mm_set_epi32( 0, 0,-1,-1)),
_mm_castsi128_ps(_mm_set_epi32( 0,-1, 0, 0)),
_mm_castsi128_ps(_mm_set_epi32( 0,-1, 0,-1)),
_mm_castsi128_ps(_mm_set_epi32( 0,-1,-1, 0)),
_mm_castsi128_ps(_mm_set_epi32( 0,-1,-1,-1)),
_mm_castsi128_ps(_mm_set_epi32(-1, 0, 0, 0)),
_mm_castsi128_ps(_mm_set_epi32(-1, 0, 0,-1)),
_mm_castsi128_ps(_mm_set_epi32(-1, 0,-1, 0)),
_mm_castsi128_ps(_mm_set_epi32(-1, 0,-1,-1)),
_mm_castsi128_ps(_mm_set_epi32(-1,-1, 0, 0)),
_mm_castsi128_ps(_mm_set_epi32(-1,-1, 0,-1)),
_mm_castsi128_ps(_mm_set_epi32(-1,-1,-1, 0)),
_mm_castsi128_ps(_mm_set_epi32(-1,-1,-1,-1))
};
const __m128d mm_lookupmask_pd[4] = {
_mm_castsi128_pd(_mm_set_epi32( 0, 0, 0, 0)),
_mm_castsi128_pd(_mm_set_epi32( 0, 0,-1,-1)),
_mm_castsi128_pd(_mm_set_epi32(-1,-1, 0, 0)),
_mm_castsi128_pd(_mm_set_epi32(-1,-1,-1,-1))
};
}