AeThex-Engine-Core/engine/thirdparty/embree/common/sys/condition.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

31 lines
640 B
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "mutex.h"
namespace embree
{
class ConditionSys
{
public:
ConditionSys();
~ConditionSys();
void wait( class MutexSys& mutex );
void notify_all();
template<typename Predicate>
__forceinline void wait( class MutexSys& mutex, const Predicate& pred )
{
while (!pred()) wait(mutex);
}
private:
ConditionSys (const ConditionSys& other) DELETED; // do not implement
ConditionSys& operator= (const ConditionSys& other) DELETED; // do not implement
protected:
void* cond;
};
}