- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
21 lines
465 B
C++
21 lines
465 B
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "platform.h"
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namespace embree
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{
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/*! type for shared library */
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typedef struct opaque_lib_t* lib_t;
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/*! loads a shared library */
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lib_t openLibrary(const std::string& file);
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/*! returns address of a symbol from the library */
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void* getSymbol(lib_t lib, const std::string& sym);
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/*! unloads a shared library */
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void closeLibrary(lib_t lib);
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}
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