- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
25 lines
527 B
C++
25 lines
527 B
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "platform.h"
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#include <vector>
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namespace embree
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{
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/*! virtual interface for all regression tests */
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struct RegressionTest
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{
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RegressionTest (std::string name) : name(name) {}
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virtual bool run() = 0;
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std::string name;
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};
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/*! registers a regression test */
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void registerRegressionTest(RegressionTest* test);
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/*! run all regression tests */
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RegressionTest* getRegressionTest(size_t index);
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}
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