- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright 2009-2021 Intel Corporation
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#pragma once
|
|
|
|
#include "../common/default.h"
|
|
#include "../common/scene.h"
|
|
#include "../../common/simd/simd.h"
|
|
#include "../builders/primref.h"
|
|
#include "../builders/primref_mb.h"
|
|
|
|
namespace embree
|
|
{
|
|
struct PrimitiveType
|
|
{
|
|
/*! returns name of this primitive type */
|
|
virtual const char* name() const = 0;
|
|
|
|
/*! Returns the number of stored active primitives in a block. */
|
|
virtual size_t sizeActive(const char* This) const = 0;
|
|
|
|
/*! Returns the number of stored active and inactive primitives in a block. */
|
|
virtual size_t sizeTotal(const char* This) const = 0;
|
|
|
|
/*! Returns the number of bytes of block. */
|
|
virtual size_t getBytes(const char* This) const = 0;
|
|
};
|
|
|
|
template<typename Primitive>
|
|
struct PrimitivePointQuery1
|
|
{
|
|
static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim)
|
|
{
|
|
bool changed = false;
|
|
for (size_t i = 0; i < Primitive::max_size(); i++)
|
|
{
|
|
if (!prim.valid(i)) break;
|
|
STAT3(point_query.trav_prims,1,1,1);
|
|
AccelSet* accel = (AccelSet*)context->scene->get(prim.geomID(i));
|
|
context->geomID = prim.geomID(i);
|
|
context->primID = prim.primID(i);
|
|
changed |= accel->pointQuery(query, context);
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
static __forceinline void pointQueryNoop(PointQuery* query, PointQueryContext* context, const Primitive& prim) { }
|
|
};
|
|
}
|