- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
32 lines
1 KiB
Diff
32 lines
1 KiB
Diff
diff --git a/thirdparty/embree/common/sys/sysinfo.cpp b/thirdparty/embree/common/sys/sysinfo.cpp
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index 5f375cd95c..3c23fb1610 100644
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--- a/thirdparty/embree/common/sys/sysinfo.cpp
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+++ b/thirdparty/embree/common/sys/sysinfo.cpp
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@@ -659,6 +659,10 @@ namespace embree
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#if defined(__EMSCRIPTEN__)
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#include <emscripten.h>
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+
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+extern "C" {
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+extern int godot_js_os_hw_concurrency_get();
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+}
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#endif
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namespace embree
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@@ -672,6 +676,8 @@ namespace embree
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nThreads = sysconf(_SC_NPROCESSORS_ONLN); // does not work in Linux LXC container
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assert(nThreads);
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#elif defined(__EMSCRIPTEN__)
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+ nThreads = godot_js_os_hw_concurrency_get();
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+#if 0
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// WebAssembly supports pthreads, but not pthread_getaffinity_np. Get the number of logical
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// threads from the browser or Node.js using JavaScript.
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nThreads = MAIN_THREAD_EM_ASM_INT({
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@@ -687,6 +693,7 @@ namespace embree
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return 1;
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}
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});
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+#endif
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#else
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cpu_set_t set;
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if (pthread_getaffinity_np(pthread_self(), sizeof(set), &set) == 0)
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