- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
24 lines
748 B
Diff
24 lines
748 B
Diff
diff --git a/thirdparty/embree/common/sys/vector.h b/thirdparty/embree/common/sys/vector.h
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index 2d30d6725b..a8138de832 100644
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--- a/thirdparty/embree/common/sys/vector.h
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+++ b/thirdparty/embree/common/sys/vector.h
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@@ -5,6 +5,7 @@
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#include "alloc.h"
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#include <algorithm>
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+#include <type_traits>
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namespace embree
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{
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diff --git a/thirdparty/embree/common/tasking/taskschedulerinternal.h b/thirdparty/embree/common/tasking/taskschedulerinternal.h
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index d4e0c7386b..99e47608d6 100644
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--- a/thirdparty/embree/common/tasking/taskschedulerinternal.h
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+++ b/thirdparty/embree/common/tasking/taskschedulerinternal.h
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@@ -14,6 +14,7 @@
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#include "../sys/atomic.h"
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#include "../math/range.h"
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+#include <exception>
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#include <list>
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namespace embree
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