- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
21 lines
346 B
C++
21 lines
346 B
C++
#ifndef __DITHER_HPP__
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#define __DITHER_HPP__
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __AVX2__
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# ifdef _MSC_VER
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# include <intrin.h>
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# else
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# include <x86intrin.h>
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# endif
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#endif
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void Dither( uint8_t* data );
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#ifdef __AVX2__
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void DitherAvx2( uint8_t* data, __m128i px0, __m128i px1, __m128i px2, __m128i px3 );
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#endif
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#endif
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