AeThex-Engine-Core/engine/thirdparty/gamepadmotionhelpers/patches/0001-fix-warnings.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

37 lines
1.6 KiB
Diff

diff --git a/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp b/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp
index 02497ac953..7d89f86d7f 100644
--- a/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp
+++ b/thirdparty/gamepadmotionhelpers/GamepadMotion.hpp
@@ -810,11 +810,6 @@ namespace GamepadMotionHelpers
{
if (MinMaxWindow.NumSamples >= minStillnessSamples && MinMaxWindow.TimeSampled >= minStillnessCorrectionTime)
{
- /*if (TimeSteadyStillness == 0.f)
- {
- printf("Still!\n");
- }/**/
-
TimeSteadyStillness = std::min(TimeSteadyStillness + deltaTime, stillnessCalibrationEaseInTime);
const float calibrationEaseIn = stillnessCalibrationEaseInTime <= 0.f ? 1.f : TimeSteadyStillness / stillnessCalibrationEaseInTime;
@@ -973,20 +968,11 @@ namespace GamepadMotionHelpers
// apply corrections
if (gyroAccelerationMag > sensorFusionAngularAccelerationThreshold || CalibrationData == nullptr)
{
- /*if (TimeSteadySensorFusion > 0.f)
- {
- printf("Shaken!\n");
- }/**/
TimeSteadySensorFusion = 0.f;
//printf("No calibration due to acceleration of %.4f\n", gyroAccelerationMag);
}
else
{
- /*if (TimeSteadySensorFusion == 0.f)
- {
- printf("Steady!\n");
- }/**/
-
TimeSteadySensorFusion = std::min(TimeSteadySensorFusion + deltaTime, sensorFusionCalibrationEaseInTime);
const float calibrationEaseIn = sensorFusionCalibrationEaseInTime <= 0.f ? 1.f : TimeSteadySensorFusion / sensorFusionCalibrationEaseInTime;
const Vec oldGyroBias = Vec(CalibrationData->X, CalibrationData->Y, CalibrationData->Z) / std::max((float)CalibrationData->NumSamples, 1.f);