- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
16 lines
825 B
Diff
16 lines
825 B
Diff
diff --git a/thirdparty/glslang/SPIRV/GlslangToSpv.cpp b/thirdparty/glslang/SPIRV/GlslangToSpv.cpp
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index 1a5c40c53a..d4af42f70b 100644
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--- a/thirdparty/glslang/SPIRV/GlslangToSpv.cpp
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+++ b/thirdparty/glslang/SPIRV/GlslangToSpv.cpp
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@@ -5181,6 +5181,11 @@ spv::Id TGlslangToSpvTraverser::createSpvVariable(const glslang::TIntermSymbol*
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glslang::TQualifier typeQualifier = node->getType().getQualifier();
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TranslateMemoryDecoration(typeQualifier, topLevelDecorations, glslangIntermediate->usingVulkanMemoryModel());
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for (auto deco : topLevelDecorations) {
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+#ifdef __APPLE__
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+ if (deco != spv::Decoration::Restrict &&
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+ deco != spv::Decoration::RestrictPointer &&
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+ deco != spv::Decoration::RestrictPointerEXT)
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+#endif
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builder.addDecoration(var, deco);
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}
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return var;
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