AeThex-Engine-Core/engine/thirdparty/icu4c/common/locmap.h
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

40 lines
1.3 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
* Copyright (C) 1996-2013, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
*
* File locmap.h : Locale Mapping Classes
*
*
* Created by: Helena Shih
*
* Modification History:
*
* Date Name Description
* 3/11/97 aliu Added setId().
* 4/20/99 Madhu Added T_convertToPosix()
* 09/18/00 george Removed the memory leaks.
* 08/23/01 george Convert to C
*============================================================================
*/
#ifndef LOCMAP_H
#define LOCMAP_H
#include "unicode/utypes.h"
#define LANGUAGE_LCID(hostID) (uint16_t)(0x03FF & hostID)
U_CAPI int32_t uprv_convertToPosix(uint32_t hostid, char* posixID, int32_t posixIDCapacity, UErrorCode* status);
/* Don't call these functions directly. Use uloc_getLCID instead. */
U_CAPI uint32_t uprv_convertToLCIDPlatform(const char* localeID, UErrorCode* status); // Leverage platform conversion if possible
U_CAPI uint32_t uprv_convertToLCID(const char* langID, const char* posixID, UErrorCode* status);
#endif /* LOCMAP_H */