AeThex-Engine-Core/engine/thirdparty/icu4c/common/locutil.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

39 lines
1.3 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/**
*******************************************************************************
* Copyright (C) 2002-2005, International Business Machines Corporation and *
* others. All Rights Reserved. *
*******************************************************************************
*
*******************************************************************************
*/
#ifndef LOCUTIL_H
#define LOCUTIL_H
#include "unicode/utypes.h"
#include "hash.h"
#if !UCONFIG_NO_SERVICE || !UCONFIG_NO_TRANSLITERATION
U_NAMESPACE_BEGIN
// temporary utility functions, till I know where to find them
// in header so tests can also access them
class U_COMMON_API LocaleUtility {
public:
static UnicodeString& canonicalLocaleString(const UnicodeString* id, UnicodeString& result);
static Locale& initLocaleFromName(const UnicodeString& id, Locale& result);
static UnicodeString& initNameFromLocale(const Locale& locale, UnicodeString& result);
static const Hashtable* getAvailableLocaleNames(const UnicodeString& bundleID);
static bool isFallbackOf(const UnicodeString& root, const UnicodeString& child);
};
U_NAMESPACE_END
#endif
#endif