- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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* Copyright (C) 2015, International Business Machines Corporation and
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* others. All Rights Reserved.
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*/
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#include "unicode/unistr.h"
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#include "charstr.h"
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#include "cstring.h"
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#include "pluralmap.h"
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U_NAMESPACE_BEGIN
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static const char * const gPluralForms[] = {
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"other", "zero", "one", "two", "few", "many"};
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PluralMapBase::Category
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PluralMapBase::toCategory(const char *pluralForm) {
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for (int32_t i = 0; i < UPRV_LENGTHOF(gPluralForms); ++i) {
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if (uprv_strcmp(pluralForm, gPluralForms[i]) == 0) {
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return static_cast<Category>(i);
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}
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}
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return NONE;
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}
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PluralMapBase::Category
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PluralMapBase::toCategory(const UnicodeString &pluralForm) {
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CharString cCategory;
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UErrorCode status = U_ZERO_ERROR;
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cCategory.appendInvariantChars(pluralForm, status);
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return U_FAILURE(status) ? NONE : toCategory(cCategory.data());
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}
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const char *PluralMapBase::getCategoryName(Category c) {
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int32_t index = c;
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return (index < 0 || index >= UPRV_LENGTHOF(gPluralForms)) ?
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nullptr : gPluralForms[index];
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}
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U_NAMESPACE_END
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