AeThex-Engine-Core/engine/thirdparty/icu4c/common/unicode/icudataver.h
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

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C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
* Copyright (C) 2009-2013, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
*/
/**
* \file
* \brief C API: access to ICU Data Version number
*/
#ifndef __ICU_DATA_VER_H__
#define __ICU_DATA_VER_H__
#include "unicode/utypes.h"
/**
* @stable ICU 49
*/
#define U_ICU_VERSION_BUNDLE "icuver"
/**
* @stable ICU 49
*/
#define U_ICU_DATA_KEY "DataVersion"
/**
* Retrieves the data version from icuver and stores it in dataVersionFillin.
*
* @param dataVersionFillin icuver data version information to be filled in if not-null
* @param status stores the error code from the calls to resource bundle
*
* @stable ICU 49
*/
U_CAPI void U_EXPORT2 u_getDataVersion(UVersionInfo dataVersionFillin, UErrorCode *status);
#endif