- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
28 lines
693 B
C++
28 lines
693 B
C++
// © 2016 and later: Unicode, Inc. and others.
|
|
// License & terms of use: http://www.unicode.org/copyright.html
|
|
/*
|
|
**********************************************************************
|
|
* Copyright (c) 2002-2004, International Business Machines
|
|
* Corporation and others. All Rights Reserved.
|
|
**********************************************************************
|
|
*/
|
|
|
|
#include "unicode/unifunct.h"
|
|
|
|
U_NAMESPACE_BEGIN
|
|
|
|
UOBJECT_DEFINE_ABSTRACT_RTTI_IMPLEMENTATION(UnicodeFunctor)
|
|
|
|
UnicodeFunctor::~UnicodeFunctor() {}
|
|
|
|
UnicodeMatcher* UnicodeFunctor::toMatcher() const {
|
|
return nullptr;
|
|
}
|
|
|
|
UnicodeReplacer* UnicodeFunctor::toReplacer() const {
|
|
return nullptr;
|
|
}
|
|
|
|
U_NAMESPACE_END
|
|
|
|
//eof
|