AeThex-Engine-Core/engine/thirdparty/icu4c/common/ustr_cnv.h
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

51 lines
1.2 KiB
C++

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
**********************************************************************
* Copyright (C) 1999-2010, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
* file name: ustr_cnv.h
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
* created on: 2004Aug27
* created by: George Rhoten
*/
#ifndef USTR_CNV_IMP_H
#define USTR_CNV_IMP_H
#include "unicode/utypes.h"
#include "unicode/ucnv.h"
#if !UCONFIG_NO_CONVERSION
/**
* Get the default converter. This is a commonly used converter
* that is used for the ustring and UnicodeString API.
* Remember to use the u_releaseDefaultConverter when you are done.
* @internal
*/
U_CAPI UConverter* U_EXPORT2
u_getDefaultConverter(UErrorCode *status);
/**
* Release the default converter to the converter cache.
* @internal
*/
U_CAPI void U_EXPORT2
u_releaseDefaultConverter(UConverter *converter);
/**
* Flush the default converter, if cached.
* @internal
*/
U_CAPI void U_EXPORT2
u_flushDefaultConverter(void);
#endif
#endif