- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
19 lines
565 B
C++
19 lines
565 B
C++
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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**********************************************************************
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* Copyright (C) 2001-2006, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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*/
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#ifndef USTRFMT_H
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#define USTRFMT_H
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#include "unicode/utypes.h"
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U_CAPI int32_t U_EXPORT2
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uprv_itou (UChar * buffer, int32_t capacity, uint32_t i, uint32_t radix, int32_t minwidth);
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#endif
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