AeThex-Engine-Core/engine/thirdparty/libktx/lib/filestream.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

27 lines
603 B
C++

/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
/*
* Copyright 2010-2020 The Khronos Group Inc.
* SPDX-License-Identifier: Apache-2.0
*/
/*
* Author: Maksim Kolesin from original code
* by Mark Callow and Georg Kolling
*/
#ifndef FILESTREAM_H
#define FILESTREAM_H
#include "ktx.h"
/*
* ktxFileInit: Initialize a ktxStream to a ktxFileStream with a FILE object
*/
KTX_error_code ktxFileStream_construct(ktxStream* str, FILE* file,
ktx_bool_t closeFileOnDestruct);
void ktxFileStream_destruct(ktxStream* str);
#endif /* FILESTREAM_H */