- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
27 lines
603 B
C++
27 lines
603 B
C++
/* -*- tab-width: 4; -*- */
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/* vi: set sw=2 ts=4 expandtab: */
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/*
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* Copyright 2010-2020 The Khronos Group Inc.
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* SPDX-License-Identifier: Apache-2.0
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*/
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/*
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* Author: Maksim Kolesin from original code
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* by Mark Callow and Georg Kolling
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*/
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#ifndef FILESTREAM_H
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#define FILESTREAM_H
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#include "ktx.h"
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/*
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* ktxFileInit: Initialize a ktxStream to a ktxFileStream with a FILE object
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*/
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KTX_error_code ktxFileStream_construct(ktxStream* str, FILE* file,
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ktx_bool_t closeFileOnDestruct);
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void ktxFileStream_destruct(ktxStream* str);
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#endif /* FILESTREAM_H */
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