AeThex-Engine-Core/engine/thirdparty/libtheora/x86/x86cpu.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

36 lines
1.4 KiB
C++

/********************************************************************
* *
* THIS FILE IS PART OF THE OggTheora SOFTWARE CODEC SOURCE CODE. *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE Theora SOURCE CODE IS COPYRIGHT (C) 2002-2009 *
* by the Xiph.Org Foundation and contributors *
* https://www.xiph.org/ *
* *
********************************************************************
function:
********************************************************************/
#if !defined(_x86_x86cpu_H)
# define _x86_x86cpu_H (1)
#include "../internal.h"
#define OC_CPU_X86_MMX (1<<0)
#define OC_CPU_X86_3DNOW (1<<1)
#define OC_CPU_X86_3DNOWEXT (1<<2)
#define OC_CPU_X86_MMXEXT (1<<3)
#define OC_CPU_X86_SSE (1<<4)
#define OC_CPU_X86_SSE2 (1<<5)
#define OC_CPU_X86_PNI (1<<6)
#define OC_CPU_X86_SSSE3 (1<<7)
#define OC_CPU_X86_SSE4_1 (1<<8)
#define OC_CPU_X86_SSE4_2 (1<<9)
#define OC_CPU_X86_SSE4A (1<<10)
#define OC_CPU_X86_SSE5 (1<<11)
ogg_uint32_t oc_cpu_flags_get(void);
#endif