AeThex-Engine-Core/engine/thirdparty/libvorbis/tone.c
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

54 lines
1,007 B
C

#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
void usage(){
fprintf(stderr,"tone <frequency_Hz>,[<amplitude>] [<frequency_Hz>,[<amplitude>]...]\n");
exit(1);
}
int main (int argc,char *argv[]){
int i,j;
double *f;
double *amp;
if(argc<2)usage();
f=alloca(sizeof(*f)*(argc-1));
amp=alloca(sizeof(*amp)*(argc-1));
i=0;
while(argv[i+1]){
char *pos=strchr(argv[i+1],',');
f[i]=atof(argv[i+1]);
if(pos)
amp[i]=atof(pos+1)*32767.f;
else
amp[i]=32767.f;
fprintf(stderr,"%g Hz, %g amp\n",f[i],amp[i]);
i++;
}
for(i=0;i<44100*10;i++){
float val=0;
int ival;
for(j=0;j<argc-1;j++)
val+=amp[j]*sin(i/44100.f*f[j]*2*M_PI);
ival=rint(val);
if(ival>32767.f)ival=32767.f;
if(ival<-32768.f)ival=-32768.f;
fprintf(stdout,"%c%c%c%c",
(char)(ival&0xff),
(char)((ival>>8)&0xff),
(char)(ival&0xff),
(char)((ival>>8)&0xff));
}
return(0);
}