- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
14 lines
645 B
Diff
14 lines
645 B
Diff
diff --git a/thirdparty/libwebp/src/enc/quant_enc.c b/thirdparty/libwebp/src/enc/quant_enc.c
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index 4b8cb5e9be..440991f86d 100644
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--- a/thirdparty/libwebp/src/enc/quant_enc.c
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+++ b/thirdparty/libwebp/src/enc/quant_enc.c
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@@ -562,6 +562,9 @@ static void AddScore(VP8ModeScore* WEBP_RESTRICT const dst,
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//------------------------------------------------------------------------------
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// Performs trellis-optimized quantization.
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+// Prevents Visual Studio debugger from using this Node struct in place of the Godot Node class.
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+#define Node Node_libwebp_quant
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+
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// Trellis node
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typedef struct {
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int8_t prev; // best previous node
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