AeThex-Engine-Core/engine/thirdparty/libwebp/patches/0001-msvc-node-debug-rename.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

14 lines
645 B
Diff

diff --git a/thirdparty/libwebp/src/enc/quant_enc.c b/thirdparty/libwebp/src/enc/quant_enc.c
index 4b8cb5e9be..440991f86d 100644
--- a/thirdparty/libwebp/src/enc/quant_enc.c
+++ b/thirdparty/libwebp/src/enc/quant_enc.c
@@ -562,6 +562,9 @@ static void AddScore(VP8ModeScore* WEBP_RESTRICT const dst,
//------------------------------------------------------------------------------
// Performs trellis-optimized quantization.
+// Prevents Visual Studio debugger from using this Node struct in place of the Godot Node class.
+#define Node Node_libwebp_quant
+
// Trellis node
typedef struct {
int8_t prev; // best previous node