- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#ifndef foopulsecdeclhfoo
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#define foopulsecdeclhfoo
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/***
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This file is part of PulseAudio.
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Copyright 2004-2006 Lennart Poettering
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PulseAudio is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation; either version 2.1 of the License,
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or (at your option) any later version.
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PulseAudio is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
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***/
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/** \file
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* C++ compatibility support */
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#ifdef __cplusplus
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/** If using C++ this macro enables C mode, otherwise does nothing */
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#define PA_C_DECL_BEGIN extern "C" {
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/** If using C++ this macros switches back to C++ mode, otherwise does nothing */
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#define PA_C_DECL_END }
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#else
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/** If using C++ this macro enables C mode, otherwise does nothing */
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#define PA_C_DECL_BEGIN
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/** If using C++ this macros switches back to C++ mode, otherwise does nothing */
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#define PA_C_DECL_END
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#endif
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#endif
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