- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
32 lines
646 B
C
32 lines
646 B
C
/*
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* Version information
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*
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* Copyright The Mbed TLS Contributors
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* SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later
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*/
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#include "common.h"
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#if defined(MBEDTLS_VERSION_C)
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#include "mbedtls/version.h"
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#include <string.h>
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unsigned int mbedtls_version_get_number(void)
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{
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return MBEDTLS_VERSION_NUMBER;
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}
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void mbedtls_version_get_string(char *string)
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{
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memcpy(string, MBEDTLS_VERSION_STRING,
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sizeof(MBEDTLS_VERSION_STRING));
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}
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void mbedtls_version_get_string_full(char *string)
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{
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memcpy(string, MBEDTLS_VERSION_STRING_FULL,
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sizeof(MBEDTLS_VERSION_STRING_FULL));
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}
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#endif /* MBEDTLS_VERSION_C */
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