AeThex-Engine-Core/engine/thirdparty/metal-cpp/Foundation/NSDefines.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

55 lines
2.3 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Foundation/NSDefines.hpp
//
// Copyright 2020-2024 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
// Forward declarations to avoid conflicts with Godot types (String, Object, Error)
namespace NS {
class Array;
class Dictionary;
class Error;
class Object;
class String;
class URL;
} // namespace NS
#define _NS_WEAK_IMPORT __attribute__((weak_import))
#ifdef METALCPP_SYMBOL_VISIBILITY_HIDDEN
#define _NS_EXPORT __attribute__((visibility("hidden")))
#else
#define _NS_EXPORT __attribute__((visibility("default")))
#endif // METALCPP_SYMBOL_VISIBILITY_HIDDEN
#define _NS_EXTERN extern "C" _NS_EXPORT
#define _NS_INLINE inline __attribute__((always_inline))
#define _NS_PACKED __attribute__((packed))
#define _NS_CONST(type, name) _NS_EXTERN type const name
#define _NS_ENUM(type, name) enum name : type
#define _NS_OPTIONS(type, name) \
using name = type; \
enum : name
#define _NS_CAST_TO_UINT(value) static_cast<NS::UInteger>(value)
#define _NS_VALIDATE_SIZE(ns, name) static_assert(sizeof(ns::name) == sizeof(ns##name), "size mismatch " #ns "::" #name)
#define _NS_VALIDATE_ENUM(ns, name) static_assert(_NS_CAST_TO_UINT(ns::name) == _NS_CAST_TO_UINT(ns##name), "value mismatch " #ns "::" #name)
//-------------------------------------------------------------------------------------------------------------------------------------------------------------