AeThex-Engine-Core/engine/thirdparty/metal-cpp/Metal/MTL4ArgumentTable.hpp
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C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTL4ArgumentTable.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTLDefines.hpp"
#include "MTLGPUAddress.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPrivate.hpp"
#include "MTLTypes.hpp"
namespace MTL
{
class Device;
}
namespace MTL4
{
class ArgumentTableDescriptor : public NS::Copying<ArgumentTableDescriptor>
{
public:
static ArgumentTableDescriptor* alloc();
ArgumentTableDescriptor* init();
bool initializeBindings() const;
NS::String* label() const;
NS::UInteger maxBufferBindCount() const;
NS::UInteger maxSamplerStateBindCount() const;
NS::UInteger maxTextureBindCount() const;
void setInitializeBindings(bool initializeBindings);
void setLabel(const NS::String* label);
void setMaxBufferBindCount(NS::UInteger maxBufferBindCount);
void setMaxSamplerStateBindCount(NS::UInteger maxSamplerStateBindCount);
void setMaxTextureBindCount(NS::UInteger maxTextureBindCount);
void setSupportAttributeStrides(bool supportAttributeStrides);
bool supportAttributeStrides() const;
};
class ArgumentTable : public NS::Referencing<ArgumentTable>
{
public:
MTL::Device* device() const;
NS::String* label() const;
void setAddress(MTL::GPUAddress gpuAddress, NS::UInteger bindingIndex);
void setAddress(MTL::GPUAddress gpuAddress, NS::UInteger stride, NS::UInteger bindingIndex);
void setResource(MTL::ResourceID resourceID, NS::UInteger bindingIndex);
void setSamplerState(MTL::ResourceID resourceID, NS::UInteger bindingIndex);
void setTexture(MTL::ResourceID resourceID, NS::UInteger bindingIndex);
};
}
_MTL_INLINE MTL4::ArgumentTableDescriptor* MTL4::ArgumentTableDescriptor::alloc()
{
return NS::Object::alloc<MTL4::ArgumentTableDescriptor>(_MTL_PRIVATE_CLS(MTL4ArgumentTableDescriptor));
}
_MTL_INLINE MTL4::ArgumentTableDescriptor* MTL4::ArgumentTableDescriptor::init()
{
return NS::Object::init<MTL4::ArgumentTableDescriptor>();
}
_MTL_INLINE bool MTL4::ArgumentTableDescriptor::initializeBindings() const
{
return Object::sendMessage<bool>(this, _MTL_PRIVATE_SEL(initializeBindings));
}
_MTL_INLINE NS::String* MTL4::ArgumentTableDescriptor::label() const
{
return Object::sendMessage<NS::String*>(this, _MTL_PRIVATE_SEL(label));
}
_MTL_INLINE NS::UInteger MTL4::ArgumentTableDescriptor::maxBufferBindCount() const
{
return Object::sendMessage<NS::UInteger>(this, _MTL_PRIVATE_SEL(maxBufferBindCount));
}
_MTL_INLINE NS::UInteger MTL4::ArgumentTableDescriptor::maxSamplerStateBindCount() const
{
return Object::sendMessage<NS::UInteger>(this, _MTL_PRIVATE_SEL(maxSamplerStateBindCount));
}
_MTL_INLINE NS::UInteger MTL4::ArgumentTableDescriptor::maxTextureBindCount() const
{
return Object::sendMessage<NS::UInteger>(this, _MTL_PRIVATE_SEL(maxTextureBindCount));
}
_MTL_INLINE void MTL4::ArgumentTableDescriptor::setInitializeBindings(bool initializeBindings)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setInitializeBindings_), initializeBindings);
}
_MTL_INLINE void MTL4::ArgumentTableDescriptor::setLabel(const NS::String* label)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setLabel_), label);
}
_MTL_INLINE void MTL4::ArgumentTableDescriptor::setMaxBufferBindCount(NS::UInteger maxBufferBindCount)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMaxBufferBindCount_), maxBufferBindCount);
}
_MTL_INLINE void MTL4::ArgumentTableDescriptor::setMaxSamplerStateBindCount(NS::UInteger maxSamplerStateBindCount)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMaxSamplerStateBindCount_), maxSamplerStateBindCount);
}
_MTL_INLINE void MTL4::ArgumentTableDescriptor::setMaxTextureBindCount(NS::UInteger maxTextureBindCount)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMaxTextureBindCount_), maxTextureBindCount);
}
_MTL_INLINE void MTL4::ArgumentTableDescriptor::setSupportAttributeStrides(bool supportAttributeStrides)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setSupportAttributeStrides_), supportAttributeStrides);
}
_MTL_INLINE bool MTL4::ArgumentTableDescriptor::supportAttributeStrides() const
{
return Object::sendMessageSafe<bool>(this, _MTL_PRIVATE_SEL(supportAttributeStrides));
}
_MTL_INLINE MTL::Device* MTL4::ArgumentTable::device() const
{
return Object::sendMessage<MTL::Device*>(this, _MTL_PRIVATE_SEL(device));
}
_MTL_INLINE NS::String* MTL4::ArgumentTable::label() const
{
return Object::sendMessage<NS::String*>(this, _MTL_PRIVATE_SEL(label));
}
_MTL_INLINE void MTL4::ArgumentTable::setAddress(MTL::GPUAddress gpuAddress, NS::UInteger bindingIndex)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setAddress_atIndex_), gpuAddress, bindingIndex);
}
_MTL_INLINE void MTL4::ArgumentTable::setAddress(MTL::GPUAddress gpuAddress, NS::UInteger stride, NS::UInteger bindingIndex)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setAddress_attributeStride_atIndex_), gpuAddress, stride, bindingIndex);
}
_MTL_INLINE void MTL4::ArgumentTable::setResource(MTL::ResourceID resourceID, NS::UInteger bindingIndex)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setResource_atBufferIndex_), resourceID, bindingIndex);
}
_MTL_INLINE void MTL4::ArgumentTable::setSamplerState(MTL::ResourceID resourceID, NS::UInteger bindingIndex)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setSamplerState_atIndex_), resourceID, bindingIndex);
}
_MTL_INLINE void MTL4::ArgumentTable::setTexture(MTL::ResourceID resourceID, NS::UInteger bindingIndex)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setTexture_atIndex_), resourceID, bindingIndex);
}