- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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//
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// Metal/MTL4CommandAllocator.hpp
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//
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// Copyright 2020-2025 Apple Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#pragma once
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#include "../Foundation/Foundation.hpp"
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#include "MTLDefines.hpp"
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#include "MTLHeaderBridge.hpp"
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#include "MTLPrivate.hpp"
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#include <cstdint>
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namespace MTL
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{
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class Device;
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}
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namespace MTL4
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{
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class CommandAllocatorDescriptor : public NS::Copying<CommandAllocatorDescriptor>
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{
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public:
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static CommandAllocatorDescriptor* alloc();
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CommandAllocatorDescriptor* init();
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NS::String* label() const;
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void setLabel(const NS::String* label);
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};
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class CommandAllocator : public NS::Referencing<CommandAllocator>
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{
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public:
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uint64_t allocatedSize();
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MTL::Device* device() const;
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NS::String* label() const;
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void reset();
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};
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}
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_MTL_INLINE MTL4::CommandAllocatorDescriptor* MTL4::CommandAllocatorDescriptor::alloc()
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{
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return NS::Object::alloc<MTL4::CommandAllocatorDescriptor>(_MTL_PRIVATE_CLS(MTL4CommandAllocatorDescriptor));
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}
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_MTL_INLINE MTL4::CommandAllocatorDescriptor* MTL4::CommandAllocatorDescriptor::init()
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{
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return NS::Object::init<MTL4::CommandAllocatorDescriptor>();
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}
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_MTL_INLINE NS::String* MTL4::CommandAllocatorDescriptor::label() const
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{
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return Object::sendMessage<NS::String*>(this, _MTL_PRIVATE_SEL(label));
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}
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_MTL_INLINE void MTL4::CommandAllocatorDescriptor::setLabel(const NS::String* label)
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{
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Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setLabel_), label);
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}
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_MTL_INLINE uint64_t MTL4::CommandAllocator::allocatedSize()
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{
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return Object::sendMessage<uint64_t>(this, _MTL_PRIVATE_SEL(allocatedSize));
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}
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_MTL_INLINE MTL::Device* MTL4::CommandAllocator::device() const
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{
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return Object::sendMessage<MTL::Device*>(this, _MTL_PRIVATE_SEL(device));
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}
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_MTL_INLINE NS::String* MTL4::CommandAllocator::label() const
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{
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return Object::sendMessage<NS::String*>(this, _MTL_PRIVATE_SEL(label));
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}
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_MTL_INLINE void MTL4::CommandAllocator::reset()
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{
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Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(reset));
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}
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