AeThex-Engine-Core/engine/thirdparty/metal-cpp/Metal/MTL4LibraryDescriptor.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

98 lines
2.9 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTL4LibraryDescriptor.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPrivate.hpp"
namespace MTL4
{
class LibraryDescriptor;
}
namespace MTL
{
class CompileOptions;
}
namespace MTL4
{
class LibraryDescriptor : public NS::Copying<LibraryDescriptor>
{
public:
static LibraryDescriptor* alloc();
LibraryDescriptor* init();
NS::String* name() const;
MTL::CompileOptions* options() const;
void setName(const NS::String* name);
void setOptions(const MTL::CompileOptions* options);
void setSource(const NS::String* source);
NS::String* source() const;
};
}
_MTL_INLINE MTL4::LibraryDescriptor* MTL4::LibraryDescriptor::alloc()
{
return NS::Object::alloc<MTL4::LibraryDescriptor>(_MTL_PRIVATE_CLS(MTL4LibraryDescriptor));
}
_MTL_INLINE MTL4::LibraryDescriptor* MTL4::LibraryDescriptor::init()
{
return NS::Object::init<MTL4::LibraryDescriptor>();
}
_MTL_INLINE NS::String* MTL4::LibraryDescriptor::name() const
{
return Object::sendMessage<NS::String*>(this, _MTL_PRIVATE_SEL(name));
}
_MTL_INLINE MTL::CompileOptions* MTL4::LibraryDescriptor::options() const
{
return Object::sendMessage<MTL::CompileOptions*>(this, _MTL_PRIVATE_SEL(options));
}
_MTL_INLINE void MTL4::LibraryDescriptor::setName(const NS::String* name)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setName_), name);
}
_MTL_INLINE void MTL4::LibraryDescriptor::setOptions(const MTL::CompileOptions* options)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setOptions_), options);
}
_MTL_INLINE void MTL4::LibraryDescriptor::setSource(const NS::String* source)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setSource_), source);
}
_MTL_INLINE NS::String* MTL4::LibraryDescriptor::source() const
{
return Object::sendMessage<NS::String*>(this, _MTL_PRIVATE_SEL(source));
}