AeThex-Engine-Core/engine/thirdparty/metal-cpp/Metal/MTL4PipelineState.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
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- Rebranded to AeThex Engine with cyan/purple theme
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Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
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2026-02-23 05:01:56 +00:00

150 lines
4.6 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTL4PipelineState.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPipeline.hpp"
#include "MTLPrivate.hpp"
namespace MTL4
{
class PipelineDescriptor;
class PipelineOptions;
_MTL_ENUM(NS::Integer, AlphaToOneState) {
AlphaToOneStateDisabled = 0,
AlphaToOneStateEnabled = 1,
};
_MTL_ENUM(NS::Integer, AlphaToCoverageState) {
AlphaToCoverageStateDisabled = 0,
AlphaToCoverageStateEnabled = 1,
};
_MTL_ENUM(NS::Integer, BlendState) {
BlendStateDisabled = 0,
BlendStateEnabled = 1,
BlendStateUnspecialized = 2,
};
_MTL_ENUM(NS::Integer, IndirectCommandBufferSupportState) {
IndirectCommandBufferSupportStateDisabled = 0,
IndirectCommandBufferSupportStateEnabled = 1,
};
_MTL_OPTIONS(NS::UInteger, ShaderReflection) {
ShaderReflectionNone = 0,
ShaderReflectionBindingInfo = 1,
ShaderReflectionBufferTypeInfo = 1 << 1,
};
class PipelineOptions : public NS::Copying<PipelineOptions>
{
public:
static PipelineOptions* alloc();
PipelineOptions* init();
void setShaderReflection(MTL4::ShaderReflection shaderReflection);
void setShaderValidation(MTL::ShaderValidation shaderValidation);
ShaderReflection shaderReflection() const;
MTL::ShaderValidation shaderValidation() const;
};
class PipelineDescriptor : public NS::Copying<PipelineDescriptor>
{
public:
static PipelineDescriptor* alloc();
PipelineDescriptor* init();
NS::String* label() const;
PipelineOptions* options() const;
void setLabel(const NS::String* label);
void setOptions(const MTL4::PipelineOptions* options);
};
}
_MTL_INLINE MTL4::PipelineOptions* MTL4::PipelineOptions::alloc()
{
return NS::Object::alloc<MTL4::PipelineOptions>(_MTL_PRIVATE_CLS(MTL4PipelineOptions));
}
_MTL_INLINE MTL4::PipelineOptions* MTL4::PipelineOptions::init()
{
return NS::Object::init<MTL4::PipelineOptions>();
}
_MTL_INLINE void MTL4::PipelineOptions::setShaderReflection(MTL4::ShaderReflection shaderReflection)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setShaderReflection_), shaderReflection);
}
_MTL_INLINE void MTL4::PipelineOptions::setShaderValidation(MTL::ShaderValidation shaderValidation)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setShaderValidation_), shaderValidation);
}
_MTL_INLINE MTL4::ShaderReflection MTL4::PipelineOptions::shaderReflection() const
{
return Object::sendMessage<MTL4::ShaderReflection>(this, _MTL_PRIVATE_SEL(shaderReflection));
}
_MTL_INLINE MTL::ShaderValidation MTL4::PipelineOptions::shaderValidation() const
{
return Object::sendMessage<MTL::ShaderValidation>(this, _MTL_PRIVATE_SEL(shaderValidation));
}
_MTL_INLINE MTL4::PipelineDescriptor* MTL4::PipelineDescriptor::alloc()
{
return NS::Object::alloc<MTL4::PipelineDescriptor>(_MTL_PRIVATE_CLS(MTL4PipelineDescriptor));
}
_MTL_INLINE MTL4::PipelineDescriptor* MTL4::PipelineDescriptor::init()
{
return NS::Object::init<MTL4::PipelineDescriptor>();
}
_MTL_INLINE NS::String* MTL4::PipelineDescriptor::label() const
{
return Object::sendMessage<NS::String*>(this, _MTL_PRIVATE_SEL(label));
}
_MTL_INLINE MTL4::PipelineOptions* MTL4::PipelineDescriptor::options() const
{
return Object::sendMessage<MTL4::PipelineOptions*>(this, _MTL_PRIVATE_SEL(options));
}
_MTL_INLINE void MTL4::PipelineDescriptor::setLabel(const NS::String* label)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setLabel_), label);
}
_MTL_INLINE void MTL4::PipelineDescriptor::setOptions(const MTL4::PipelineOptions* options)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setOptions_), options);
}