- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
41 lines
1.9 KiB
C++
41 lines
1.9 KiB
C++
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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//
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// Metal/MTLDefines.hpp
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//
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// Copyright 2020-2024 Apple Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#pragma once
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "../Foundation/NSDefines.hpp"
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#define _MTL_EXPORT _NS_EXPORT
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#define _MTL_EXTERN _NS_EXTERN
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#define _MTL_INLINE _NS_INLINE
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#define _MTL_PACKED _NS_PACKED
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#define _MTL_CONST(type, name) _NS_CONST(type, name)
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#define _MTL_ENUM(type, name) _NS_ENUM(type, name)
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#define _MTL_OPTIONS(type, name) _NS_OPTIONS(type, name)
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#define _MTL_VALIDATE_SIZE(ns, name) _NS_VALIDATE_SIZE(ns, name)
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#define _MTL_VALIDATE_ENUM(ns, name) _NS_VALIDATE_ENUM(ns, name)
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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