AeThex-Engine-Core/engine/thirdparty/metal-cpp/Metal/MTLDrawable.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
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- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

90 lines
3 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTLDrawable.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPrivate.hpp"
#include <CoreFoundation/CoreFoundation.h>
#include <CoreFoundation/CoreFoundation.h>
#include <functional>
namespace MTL
{
class Drawable;
using DrawablePresentedHandler = void (^)(MTL::Drawable*);
using DrawablePresentedHandlerFunction = std::function<void(MTL::Drawable*)>;
class Drawable : public NS::Referencing<Drawable>
{
public:
void addPresentedHandler(const MTL::DrawablePresentedHandler block);
void addPresentedHandler(const MTL::DrawablePresentedHandlerFunction& function);
NS::UInteger drawableID() const;
void present();
void presentAfterMinimumDuration(CFTimeInterval duration);
void presentAtTime(CFTimeInterval presentationTime);
CFTimeInterval presentedTime() const;
};
}
_MTL_INLINE void MTL::Drawable::addPresentedHandler(const MTL::DrawablePresentedHandler block)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(addPresentedHandler_), block);
}
_MTL_INLINE void MTL::Drawable::addPresentedHandler(const MTL::DrawablePresentedHandlerFunction& function)
{
__block DrawablePresentedHandlerFunction blockFunction = function;
addPresentedHandler(^(Drawable* pDrawable) { blockFunction(pDrawable); });
}
_MTL_INLINE NS::UInteger MTL::Drawable::drawableID() const
{
return Object::sendMessage<NS::UInteger>(this, _MTL_PRIVATE_SEL(drawableID));
}
_MTL_INLINE void MTL::Drawable::present()
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(present));
}
_MTL_INLINE void MTL::Drawable::presentAfterMinimumDuration(CFTimeInterval duration)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(presentAfterMinimumDuration_), duration);
}
_MTL_INLINE void MTL::Drawable::presentAtTime(CFTimeInterval presentationTime)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(presentAtTime_), presentationTime);
}
_MTL_INLINE CFTimeInterval MTL::Drawable::presentedTime() const
{
return Object::sendMessage<CFTimeInterval>(this, _MTL_PRIVATE_SEL(presentedTime));
}