- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
24 lines
880 B
Diff
24 lines
880 B
Diff
diff --git a/thirdparty/mingw-std-threads/mingw.condition_variable.h b/thirdparty/mingw-std-threads/mingw.condition_variable.h
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index d099fad2ec..d2982fb087 100644
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--- a/thirdparty/mingw-std-threads/mingw.condition_variable.h
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+++ b/thirdparty/mingw-std-threads/mingw.condition_variable.h
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@@ -29,6 +29,7 @@
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#include <cassert>
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#include <chrono>
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+#include <exception>
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#include <system_error>
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#include <sdkddkver.h> // Detect Windows version.
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diff --git a/thirdparty/mingw-std-threads/mingw.mutex.h b/thirdparty/mingw-std-threads/mingw.mutex.h
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index 1e881e6c7d..d9802ea2ae 100644
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--- a/thirdparty/mingw-std-threads/mingw.mutex.h
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+++ b/thirdparty/mingw-std-threads/mingw.mutex.h
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@@ -37,6 +37,7 @@
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#include <chrono>
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#include <system_error>
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#include <atomic>
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+#include <exception>
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#include <mutex> //need for call_once()
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#if STDMUTEX_RECURSION_CHECKS || !defined(NDEBUG)
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