- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
15 lines
401 B
Diff
15 lines
401 B
Diff
diff --git a/thirdparty/misc/polypartition.h b/thirdparty/misc/polypartition.h
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index fae7909079..c084bdf74c 100644
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--- a/thirdparty/misc/polypartition.h
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+++ b/thirdparty/misc/polypartition.h
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@@ -71,8 +71,8 @@ class TPPLPoly {
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return hole;
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}
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- void SetHole(bool hole) {
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- this->hole = hole;
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+ void SetHole(bool p_hole) {
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+ this->hole = p_hole;
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}
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TPPLPoint &GetPoint(long i) {
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