AeThex-Engine-Core/engine/thirdparty/msdfgen/core/DistanceMapping.cpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

27 lines
701 B
C++

#include "DistanceMapping.h"
namespace msdfgen {
DistanceMapping DistanceMapping::inverse(Range range) {
double rangeWidth = range.upper-range.lower;
return DistanceMapping(rangeWidth, range.lower/(rangeWidth ? rangeWidth : 1));
}
DistanceMapping::DistanceMapping() : scale(1), translate(0) { }
DistanceMapping::DistanceMapping(Range range) : scale(1/(range.upper-range.lower)), translate(-range.lower) { }
double DistanceMapping::operator()(double d) const {
return scale*(d+translate);
}
double DistanceMapping::operator()(Delta d) const {
return scale*d.value;
}
DistanceMapping DistanceMapping::inverse() const {
return DistanceMapping(1/scale, -scale*translate);
}
}