AeThex-Engine-Core/engine/thirdparty/msdfgen/core/ShapeDistanceFinder.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

37 lines
1.2 KiB
C++

#pragma once
#include <vector>
#include "Vector2.hpp"
#include "edge-selectors.h"
#include "contour-combiners.h"
namespace msdfgen {
/// Finds the distance between a point and a Shape. ContourCombiner dictates the distance metric and its data type.
template <class ContourCombiner>
class ShapeDistanceFinder {
public:
typedef typename ContourCombiner::DistanceType DistanceType;
// Passed shape object must persist until the distance finder is destroyed!
explicit ShapeDistanceFinder(const Shape &shape);
/// Finds the distance from origin. Not thread-safe! Is fastest when subsequent queries are close together.
DistanceType distance(const Point2 &origin);
/// Finds the distance between shape and origin. Does not allocate result cache used to optimize performance of multiple queries.
static DistanceType oneShotDistance(const Shape &shape, const Point2 &origin);
private:
const Shape &shape;
ContourCombiner contourCombiner;
std::vector<typename ContourCombiner::EdgeSelectorType::EdgeCache> shapeEdgeCache;
};
typedef ShapeDistanceFinder<SimpleContourCombiner<TrueDistanceSelector> > SimpleTrueShapeDistanceFinder;
}
#include "ShapeDistanceFinder.hpp"