- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
16 lines
229 B
C++
16 lines
229 B
C++
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#pragma once
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#include "arithmetics.hpp"
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namespace msdfgen {
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inline byte pixelFloatToByte(float x) {
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return byte(~int(255.5f-255.f*clamp(x)));
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}
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inline float pixelByteToFloat(byte x) {
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return 1.f/255.f*float(x);
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}
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}
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