AeThex-Engine-Core/engine/thirdparty/msdfgen/core/rasterization.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

28 lines
2 KiB
C++

#pragma once
#include "Vector2.hpp"
#include "Shape.h"
#include "Projection.h"
#include "Scanline.h"
#include "BitmapRef.hpp"
namespace msdfgen {
/// Rasterizes the shape into a monochrome bitmap.
void rasterize(BitmapSection<float, 1> output, const Shape &shape, const Projection &projection, FillRule fillRule = FILL_NONZERO);
/// Fixes the sign of the input signed distance field, so that it matches the shape's rasterized fill.
void distanceSignCorrection(BitmapSection<float, 1> sdf, const Shape &shape, const Projection &projection, float sdfZeroValue = .5f, FillRule fillRule = FILL_NONZERO);
void distanceSignCorrection(BitmapSection<float, 3> sdf, const Shape &shape, const Projection &projection, float sdfZeroValue = .5f, FillRule fillRule = FILL_NONZERO);
void distanceSignCorrection(BitmapSection<float, 4> sdf, const Shape &shape, const Projection &projection, float sdfZeroValue = .5f, FillRule fillRule = FILL_NONZERO);
// Old versions of the function API's kept for backwards compatibility
void rasterize(const BitmapSection<float, 1> &output, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO);
void distanceSignCorrection(BitmapSection<float, 1> sdf, const Shape &shape, const Projection &projection, FillRule fillRule);
void distanceSignCorrection(BitmapSection<float, 3> sdf, const Shape &shape, const Projection &projection, FillRule fillRule);
void distanceSignCorrection(BitmapSection<float, 4> sdf, const Shape &shape, const Projection &projection, FillRule fillRule);
void distanceSignCorrection(const BitmapSection<float, 1> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO);
void distanceSignCorrection(const BitmapSection<float, 3> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO);
void distanceSignCorrection(const BitmapSection<float, 4> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO);
}