AeThex-Engine-Core/engine/thirdparty/sdl/libm/s_isinf.c
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

24 lines
477 B
C

#include "SDL_internal.h"
/*
* Written by J.T. Conklin <jtc@netbsd.org>.
* Changed to return -1 for -Inf by Ulrich Drepper <drepper@cygnus.com>.
* Public domain.
*/
/*
* isinf(x) returns 1 is x is inf, -1 if x is -inf, else 0;
* no branching!
*/
#include "math.h"
#include "math_private.h"
int __isinf(double x)
{
int32_t hx,lx;
EXTRACT_WORDS(hx,lx,x);
lx |= (hx & 0x7fffffff) ^ 0x7ff00000;
lx |= -lx;
return ~(lx >> 31) & (hx >> 30);
}
libm_hidden_def(__isinf)