- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
31 lines
751 B
C
31 lines
751 B
C
#include "SDL_internal.h"
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/*
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* ====================================================
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* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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*
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* Developed at SunPro, a Sun Microsystems, Inc. business.
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* Permission to use, copy, modify, and distribute this
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* software is freely granted, provided that this notice
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* is preserved.
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* ====================================================
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*/
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/*
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* isnan(x) returns 1 is x is nan, else 0;
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* no branching!
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*/
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#include "math.h"
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#include "math_private.h"
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int __isnan(double x)
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{
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int32_t hx,lx;
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EXTRACT_WORDS(hx,lx,x);
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hx &= 0x7fffffff;
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hx |= (u_int32_t)(lx|(-lx))>>31;
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hx = 0x7ff00000 - hx;
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return (int)(((u_int32_t)hx)>>31);
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}
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weak_alias(__isnan, isnan)
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libm_hidden_def(__isnan)
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