- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
13 lines
460 B
Diff
13 lines
460 B
Diff
diff --git a/thirdparty/sdl/joystick/SDL_sysjoystick.h b/thirdparty/sdl/joystick/SDL_sysjoystick.h
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index 041ebc3b50..9b6ea65e9c 100644
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--- a/thirdparty/sdl/joystick/SDL_sysjoystick.h
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+++ b/thirdparty/sdl/joystick/SDL_sysjoystick.h
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@@ -26,6 +26,8 @@
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// This is the system specific header for the SDL joystick API
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#include "SDL_joystick_c.h"
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+#include <stdlib.h>
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+
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// Set up for C function definitions, even when using C++
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#ifdef __cplusplus
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extern "C" {
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