- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
13 lines
579 B
Diff
13 lines
579 B
Diff
diff --git a/thirdparty/sdl/stdlib/SDL_malloc.c b/thirdparty/sdl/stdlib/SDL_malloc.c
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index 008675f312..00118b8ae6 100644
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--- a/thirdparty/sdl/stdlib/SDL_malloc.c
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+++ b/thirdparty/sdl/stdlib/SDL_malloc.c
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@@ -586,7 +586,7 @@ MAX_RELEASE_CHECK_RATE default: 4095 unless not HAVE_MMAP
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#define LACKS_STRING_H
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#define LACKS_STRINGS_H
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#define LACKS_SYS_TYPES_H
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-#define LACKS_ERRNO_H
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+// #define LACKS_ERRNO_H // File uses `EINVAL` and `ENOMEM` defines, so include is required. Legacy exclusion?
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#define LACKS_SCHED_H
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#ifndef MALLOC_FAILURE_ACTION
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#define MALLOC_FAILURE_ACTION
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