AeThex-Engine-Core/engine/thirdparty/sdl/patches/0006-fix-cs-environ.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

65 lines
2 KiB
Diff

diff --git a/thirdparty/sdl/stdlib/SDL_getenv.c b/thirdparty/sdl/stdlib/SDL_getenv.c
index 54fb6a7b46..d805217b19 100644
--- a/thirdparty/sdl/stdlib/SDL_getenv.c
+++ b/thirdparty/sdl/stdlib/SDL_getenv.c
@@ -55,6 +55,9 @@ extern char **environ;
static char **environ;
#endif
+#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
+#include <stdlib.h>
+#endif
struct SDL_Environment
{
@@ -154,6 +157,9 @@ SDL_Environment *SDL_CreateEnvironment(bool populated)
const char *SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name)
{
+#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
+ return getenv(name);
+#else
const char *result = NULL;
if (!env) {
@@ -173,6 +179,7 @@ const char *SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name)
SDL_UnlockMutex(env->lock);
return result;
+#endif
}
typedef struct CountEnvStringsData
@@ -251,6 +258,9 @@ char **SDL_GetEnvironmentVariables(SDL_Environment *env)
bool SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const char *value, bool overwrite)
{
+#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
+ return setenv(name, value, overwrite);
+#else
bool result = false;
if (!env) {
@@ -286,10 +296,14 @@ bool SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const ch
SDL_UnlockMutex(env->lock);
return result;
+#endif
}
bool SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name)
{
+#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_FREEBSD)
+ return unsetenv(name);
+#else
bool result = false;
if (!env) {
@@ -310,6 +324,7 @@ bool SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name)
SDL_UnlockMutex(env->lock);
return result;
+#endif
}
void SDL_DestroyEnvironment(SDL_Environment *env)