AeThex-Engine-Core/engine/thirdparty/sdl/patches/0007-shield-duplicate-macos.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

55 lines
3 KiB
Diff

diff --git a/thirdparty/sdl/joystick/apple/SDL_mfijoystick.m b/thirdparty/sdl/joystick/apple/SDL_mfijoystick.m
index 48e9051798..3e8f4a8bab 100644
--- a/thirdparty/sdl/joystick/apple/SDL_mfijoystick.m
+++ b/thirdparty/sdl/joystick/apple/SDL_mfijoystick.m
@@ -158,6 +158,13 @@ static bool IsControllerSwitchJoyConPair(GCController *controller)
}
return false;
}
+static bool IsControllerNVIDIASHIELD(GCController *controller)
+{
+ if ([controller.vendorName hasPrefix:@"NVIDIA Controller"]) {
+ return true;
+ }
+ return false;
+}
static bool IsControllerStadia(GCController *controller)
{
if ([controller.vendorName hasPrefix:@"Stadia"]) {
@@ -339,6 +346,7 @@ static bool IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
device->is_ps5 = IsControllerPS5(controller);
device->is_switch_pro = IsControllerSwitchPro(controller);
device->is_switch_joycon_pair = IsControllerSwitchJoyConPair(controller);
+ device->is_shield = IsControllerNVIDIASHIELD(controller);
device->is_stadia = IsControllerStadia(controller);
device->is_backbone_one = IsControllerBackboneOne(controller);
device->is_switch_joyconL = IsControllerSwitchJoyConL(controller);
@@ -350,6 +358,7 @@ static bool IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
(device->is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS5)) ||
(device->is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO)) ||
(device->is_switch_joycon_pair && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR, 0, "")) ||
+ (device->is_shield && HIDAPI_IsDevicePresent(USB_VENDOR_NVIDIA, USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104, 0, "")) ||
(device->is_stadia && HIDAPI_IsDevicePresent(USB_VENDOR_GOOGLE, USB_PRODUCT_GOOGLE_STADIA_CONTROLLER, 0, "")) ||
(device->is_switch_joyconL && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT, 0, "")) ||
(device->is_switch_joyconR && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT, 0, ""))) {
@@ -486,7 +495,7 @@ static bool IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
subtype = 4;
#ifdef DEBUG_CONTROLLER_PROFILE
- NSLog(@"Elements used:\n", controller.vendorName);
+ NSLog(@"Elements used:\n");
for (id key in device->buttons) {
NSLog(@"\tButton: %@ (%s)\n", key, elements[key].analog ? "analog" : "digital");
}
diff --git a/thirdparty/sdl/joystick/apple/SDL_mfijoystick_c.h b/thirdparty/sdl/joystick/apple/SDL_mfijoystick_c.h
index 783b3f488c..dfa7615964 100644
--- a/thirdparty/sdl/joystick/apple/SDL_mfijoystick_c.h
+++ b/thirdparty/sdl/joystick/apple/SDL_mfijoystick_c.h
@@ -53,6 +53,7 @@ typedef struct joystick_hwdata
bool is_switch_joycon_pair;
bool is_switch_joyconL;
bool is_switch_joyconR;
+ bool is_shield;
bool is_stadia;
bool is_backbone_one;
int is_siri_remote;