AeThex-Engine-Core/engine/thirdparty/sdl/stdlib/SDL_memcpy.c
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

101 lines
3.2 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_memcpy
#undef SDL_memcpy
#endif
#if SDL_DYNAMIC_API
#define SDL_memcpy SDL_memcpy_REAL
#endif
void *SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len)
{
#if defined(__GNUC__) && (defined(HAVE_LIBC) && HAVE_LIBC)
/* Presumably this is well tuned for speed.
On my machine this is twice as fast as the C code below.
*/
return __builtin_memcpy(dst, src, len);
#elif defined(HAVE_MEMCPY)
return memcpy(dst, src, len);
#elif defined(HAVE_BCOPY)
bcopy(src, dst, len);
return dst;
#else
/* GCC 4.9.0 with -O3 will generate movaps instructions with the loop
using Uint32* pointers, so we need to make sure the pointers are
aligned before we loop using them.
*/
if (((uintptr_t)src & 0x3) || ((uintptr_t)dst & 0x3)) {
// Do an unaligned byte copy
Uint8 *srcp1 = (Uint8 *)src;
Uint8 *dstp1 = (Uint8 *)dst;
while (len--) {
*dstp1++ = *srcp1++;
}
} else {
size_t left = (len % 4);
Uint32 *srcp4, *dstp4;
Uint8 *srcp1, *dstp1;
srcp4 = (Uint32 *)src;
dstp4 = (Uint32 *)dst;
len /= 4;
while (len--) {
*dstp4++ = *srcp4++;
}
srcp1 = (Uint8 *)srcp4;
dstp1 = (Uint8 *)dstp4;
switch (left) {
case 3:
*dstp1++ = *srcp1++;
SDL_FALLTHROUGH;
case 2:
*dstp1++ = *srcp1++;
SDL_FALLTHROUGH;
case 1:
*dstp1++ = *srcp1++;
}
}
return dst;
#endif // HAVE_MEMCPY
}
/* The optimizer on Visual Studio 2005 and later generates memcpy() and memset() calls.
We will provide our own implementation if we're not building with a C runtime. */
#ifndef HAVE_LIBC
// NOLINTNEXTLINE(readability-redundant-declaration)
extern void *memcpy(void *dst, const void *src, size_t len);
#if defined(_MSC_VER) && !defined(__INTEL_LLVM_COMPILER)
#pragma intrinsic(memcpy)
#endif
#if defined(_MSC_VER) && !defined(__clang__)
#pragma function(memcpy)
#endif
// NOLINTNEXTLINE(readability-inconsistent-declaration-parameter-name)
void *memcpy(void *dst, const void *src, size_t len)
{
return SDL_memcpy(dst, src, len);
}
#endif // !HAVE_LIBC