- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
10 lines
181 B
C++
10 lines
181 B
C++
#if defined(_WIN32)
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#endif
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#include <zlib.h> // Should come before including tinyexr.
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#define TINYEXR_IMPLEMENTATION
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#include "tinyexr.h"
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