AeThex-Engine-Core/engine/thirdparty/wslay/config.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

18 lines
441 B
C++

#ifndef CONFIG_H
#define CONFIG_H
/* This configuration file is custom written for Godot.
* When updating the library, generate it with CMake upstream and compare
* the contents to see if new options should be backported here.
*/
// Those are handled in our SCsub.
/* #undef HAVE_ARPA_INET_H */
/* #undef HAVE_NETINET_IN_H */
/* #undef HAVE_WINSOCK2_H */
#ifdef BIG_ENDIAN_ENABLED
#define WORDS_BIGENDIAN
#endif
#endif /* CONFIG_H */