- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
16 lines
476 B
Diff
16 lines
476 B
Diff
diff --git a/thirdparty/wslay/wslay/wslay.h b/thirdparty/wslay/wslay/wslay.h
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index 7ab850111a..7d63bdb2ce 100644
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--- a/thirdparty/wslay/wslay/wslay.h
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+++ b/thirdparty/wslay/wslay/wslay.h
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@@ -33,6 +33,11 @@ extern "C" {
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#include <stdlib.h>
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#include <sys/types.h>
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+#if defined(_MSC_VER)
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+#include <BaseTsd.h>
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+typedef SSIZE_T ssize_t;
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+#endif
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+
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/*
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* wslay/wslayver.h is generated from wslay/wslayver.h.in by
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* configure. The projects which do not use autotools can set
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