AeThex-Engine-Core/engine/thirdparty/wslay/patches/0001-msvc-build-fix.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

16 lines
476 B
Diff

diff --git a/thirdparty/wslay/wslay/wslay.h b/thirdparty/wslay/wslay/wslay.h
index 7ab850111a..7d63bdb2ce 100644
--- a/thirdparty/wslay/wslay/wslay.h
+++ b/thirdparty/wslay/wslay/wslay.h
@@ -33,6 +33,11 @@ extern "C" {
#include <stdlib.h>
#include <sys/types.h>
+#if defined(_MSC_VER)
+#include <BaseTsd.h>
+typedef SSIZE_T ssize_t;
+#endif
+
/*
* wslay/wslayver.h is generated from wslay/wslayver.h.in by
* configure. The projects which do not use autotools can set