AeThex-Engine-Core/engine/thirdparty/zstd/compress/zstd_preSplit.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

33 lines
1.1 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_PRESPLIT_H
#define ZSTD_PRESPLIT_H
#include <stddef.h> /* size_t */
#define ZSTD_SLIPBLOCK_WORKSPACESIZE 8208
/* ZSTD_splitBlock():
* @level must be a value between 0 and 4.
* higher levels spend more energy to detect block boundaries.
* @workspace must be aligned for size_t.
* @wkspSize must be at least >= ZSTD_SLIPBLOCK_WORKSPACESIZE
* note:
* For the time being, this function only accepts full 128 KB blocks.
* Therefore, @blockSize must be == 128 KB.
* While this could be extended to smaller sizes in the future,
* it is not yet clear if this would be useful. TBD.
*/
size_t ZSTD_splitBlock(const void* blockStart, size_t blockSize,
int level,
void* workspace, size_t wkspSize);
#endif /* ZSTD_PRESPLIT_H */