- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* This source code is licensed under both the BSD-style license (found in the
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* LICENSE file in the root directory of this source tree) and the GPLv2 (found
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* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
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*/
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#ifndef ZSTD_PRESPLIT_H
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#define ZSTD_PRESPLIT_H
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#include <stddef.h> /* size_t */
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#define ZSTD_SLIPBLOCK_WORKSPACESIZE 8208
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/* ZSTD_splitBlock():
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* @level must be a value between 0 and 4.
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* higher levels spend more energy to detect block boundaries.
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* @workspace must be aligned for size_t.
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* @wkspSize must be at least >= ZSTD_SLIPBLOCK_WORKSPACESIZE
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* note:
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* For the time being, this function only accepts full 128 KB blocks.
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* Therefore, @blockSize must be == 128 KB.
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* While this could be extended to smaller sizes in the future,
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* it is not yet clear if this would be useful. TBD.
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*/
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size_t ZSTD_splitBlock(const void* blockStart, size_t blockSize,
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int level,
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void* workspace, size_t wkspSize);
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#endif /* ZSTD_PRESPLIT_H */
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