AeThex-Engine-Core/showcase_games/neon_runner/project.aethex
MrPiglr 7c95244e3e Add Discord Rich Presence module for AeThex Engine
Features:
- Native IPC connection to Discord (Windows named pipes, Unix sockets)
- Full presence customization (details, state, images, timestamps)
- Party support for multiplayer games
- Invite secrets support (match, join, spectate)
- Helper methods for editor and game presence
- GDScript autoload manager template
- Cross-platform support (Windows, macOS, Linux)

Usage:
  DiscordRPC.initialize('YOUR_APP_ID')
  DiscordRPC.set_game_presence('My Game', 'Playing Level 1')
  DiscordRPC.update_presence()

Also renamed project.godot to project.aethex for showcase games
2026-03-06 20:02:43 -07:00

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2.9 KiB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Neon Runner"
config/description="A synthwave-themed endless runner. Dash through neon-lit cityscapes, dodge obstacles, and chase high scores."
run/main_scene="res://scenes/main_menu.tscn"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameManager="*res://scripts/autoload/game_manager.gd"
AudioManager="*res://scripts/autoload/audio_manager.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
slide={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="obstacles"
2d_physics/layer_3="collectibles"
2d_physics/layer_4="ground"
[rendering]
renderer/rendering_method="forward_plus"
environment/defaults/default_clear_color=Color(0.05, 0.02, 0.1, 1)