AeThex-Engine-Core/showcase_games/neon_runner/scenes/game.tscn

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[gd_scene load_steps=5 format=3 uid="uid://game_scene"]
[ext_resource type="Script" path="res://scripts/game/game_controller.gd" id="1_game"]
[ext_resource type="PackedScene" uid="uid://player_scene" path="res://scenes/player.tscn" id="2_player"]
[ext_resource type="Script" path="res://scripts/game/level_generator.gd" id="3_gen"]
[ext_resource type="Script" path="res://scripts/ui/game_ui.gd" id="4_ui"]
[node name="Game" type="Node2D"]
script = ExtResource("1_game")
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="Sky" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2(0.1, 0.1)
[node name="ColorRect" type="ColorRect" parent="ParallaxBackground/Sky"]
offset_left = -100.0
offset_top = -100.0
offset_right = 2020.0
offset_bottom = 1180.0
color = Color(0.05, 0.02, 0.15, 1)
[node name="Buildings" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2(0.3, 0.3)
[node name="FarBuildings" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2(0.5, 0.5)
[node name="Ground" type="StaticBody2D" parent="."]
position = Vector2(960, 900)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"]
shape = SubResource("RectangleShape2D_ground")
[node name="GroundVisual" type="ColorRect" parent="Ground"]
offset_left = -1000.0
offset_top = -10.0
offset_right = 1000.0
offset_bottom = 200.0
color = Color(0.1, 0.05, 0.2, 1)
[node name="GroundLine" type="ColorRect" parent="Ground"]
offset_left = -1000.0
offset_top = -12.0
offset_right = 1000.0
offset_bottom = -8.0
color = Color(1, 0.2, 0.6, 1)
[node name="Player" parent="." instance=ExtResource("2_player")]
position = Vector2(300, 800)
[node name="LevelGenerator" type="Node2D" parent="."]
script = ExtResource("3_gen")
[node name="ObstacleContainer" type="Node2D" parent="LevelGenerator"]
[node name="CollectibleContainer" type="Node2D" parent="LevelGenerator"]
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(960, 540)
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="GameUI" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("4_ui")
[node name="ScoreLabel" type="Label" parent="CanvasLayer/GameUI"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -200.0
offset_top = 20.0
offset_right = -20.0
offset_bottom = 60.0
grow_horizontal = 0
theme_override_colors/font_color = Color(0, 1, 1, 1)
theme_override_font_sizes/font_size = 32
text = "0"
horizontal_alignment = 2
[node name="MultiplierLabel" type="Label" parent="CanvasLayer/GameUI"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -200.0
offset_top = 60.0
offset_right = -20.0
offset_bottom = 90.0
grow_horizontal = 0
theme_override_colors/font_color = Color(1, 0.8, 0, 1)
theme_override_font_sizes/font_size = 20
text = "x1.0"
horizontal_alignment = 2
[node name="PauseMenu" type="Control" parent="CanvasLayer/GameUI"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Overlay" type="ColorRect" parent="CanvasLayer/GameUI/PauseMenu"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0, 0, 0, 0.7)
[node name="VBox" type="VBoxContainer" parent="CanvasLayer/GameUI/PauseMenu"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -150.0
offset_top = -100.0
offset_right = 150.0
offset_bottom = 100.0
theme_override_constants/separation = 20
[node name="PausedLabel" type="Label" parent="CanvasLayer/GameUI/PauseMenu/VBox"]
layout_mode = 2
theme_override_colors/font_color = Color(1, 0.2, 0.6, 1)
theme_override_font_sizes/font_size = 48
text = "PAUSED"
horizontal_alignment = 1
[node name="ResumeButton" type="Button" parent="CanvasLayer/GameUI/PauseMenu/VBox"]
custom_minimum_size = Vector2(200, 50)
layout_mode = 2
size_flags_horizontal = 4
text = "RESUME"
[node name="RestartButton" type="Button" parent="CanvasLayer/GameUI/PauseMenu/VBox"]
custom_minimum_size = Vector2(200, 50)
layout_mode = 2
size_flags_horizontal = 4
text = "RESTART"
[node name="MenuButton" type="Button" parent="CanvasLayer/GameUI/PauseMenu/VBox"]
custom_minimum_size = Vector2(200, 50)
layout_mode = 2
size_flags_horizontal = 4
text = "MAIN MENU"
[node name="GameOverMenu" type="Control" parent="CanvasLayer/GameUI"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Overlay" type="ColorRect" parent="CanvasLayer/GameUI/GameOverMenu"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0.1, 0, 0.05, 0.9)
[node name="VBox" type="VBoxContainer" parent="CanvasLayer/GameUI/GameOverMenu"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -200.0
offset_top = -150.0
offset_right = 200.0
offset_bottom = 150.0
theme_override_constants/separation = 15
[node name="GameOverLabel" type="Label" parent="CanvasLayer/GameUI/GameOverMenu/VBox"]
layout_mode = 2
theme_override_colors/font_color = Color(1, 0.2, 0.6, 1)
theme_override_font_sizes/font_size = 56
text = "GAME OVER"
horizontal_alignment = 1
[node name="FinalScoreLabel" type="Label" parent="CanvasLayer/GameUI/GameOverMenu/VBox"]
layout_mode = 2
theme_override_colors/font_color = Color(0, 1, 1, 1)
theme_override_font_sizes/font_size = 32
text = "SCORE: 0"
horizontal_alignment = 1
[node name="HighScoreLabel" type="Label" parent="CanvasLayer/GameUI/GameOverMenu/VBox"]
layout_mode = 2
theme_override_colors/font_color = Color(1, 0.8, 0, 1)
theme_override_font_sizes/font_size = 24
text = "HIGH SCORE: 0"
horizontal_alignment = 1
[node name="NewHighScore" type="Label" parent="CanvasLayer/GameUI/GameOverMenu/VBox"]
visible = false
layout_mode = 2
theme_override_colors/font_color = Color(1, 1, 0, 1)
theme_override_font_sizes/font_size = 20
text = "★ NEW HIGH SCORE! ★"
horizontal_alignment = 1
[node name="RetryButton" type="Button" parent="CanvasLayer/GameUI/GameOverMenu/VBox"]
custom_minimum_size = Vector2(200, 50)
layout_mode = 2
size_flags_horizontal = 4
text = "RETRY"
[node name="MenuButton" type="Button" parent="CanvasLayer/GameUI/GameOverMenu/VBox"]
custom_minimum_size = Vector2(200, 50)
layout_mode = 2
size_flags_horizontal = 4
text = "MAIN MENU"
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ground"]
size = Vector2(4000, 20)