- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
22 lines
675 B
YAML
22 lines
675 B
YAML
name: Save Godot build cache
|
|
description: Save Godot build cache.
|
|
inputs:
|
|
cache-name:
|
|
description: The cache base name (job name by default).
|
|
default: ${{ github.job }}
|
|
scons-cache:
|
|
description: The SCons cache path.
|
|
default: ${{ github.workspace }}/.scons_cache/
|
|
|
|
runs:
|
|
using: composite
|
|
steps:
|
|
- name: Purge files before timestamp
|
|
shell: sh
|
|
run: misc/scripts/purge_cache.py ${{ env.CACHE_TIMESTAMP }} "${{ inputs.scons-cache }}"
|
|
|
|
- name: Save SCons cache directory
|
|
uses: actions/cache/save@v4
|
|
with:
|
|
path: ${{ inputs.scons-cache }}
|
|
key: ${{ inputs.cache-name }}|${{ github.ref_name }}|${{ github.sha }}
|